.
Participating
Clans :
Click on
name
to go to
clans
home page
or
contact name
to send e-mail
Tournament
Organizer
__
__*CT
Crimson
Tide
Contact:
T-Bird
alt:
Schoolbus
*SOD
Stormtroopers
Of
Death
Contact:
Sgt. D
Alt
GhostDad
*NC
Nobody's
Children
Contact:
Xeus
Alt:
Spanky
____*AA
Alchoholics
Annoymous
Contact:
J.Beam
< O>
order of
the eye
Contact:
CaRbIaN
[X]
Xtreme Supremacy
Contact:Blackfoot
Alt Stealth
RUM
Clan Of Rum
Contact:
Crash
alt:
Blessed
WOLF
Wolf clan
Contact:
Damage
xUx
Unforgiven
Gunmen
Contact:
Shane
EGH
Elder
Gods of Hell
Contact:
Braveheart (assassin)
CBQ
Clan brother
quakers
Contact:
PQuaker
Alt/demo/official
Mageslayer
Ti
contact:
Fire
Questions?
E-Mail
tournament
T-Bird
web
site
GhostDad |
Rules
There have been some changes that are not reflected
here - this should be used as a general guidline only. Not the final LAW
see -=CT=-T-Bird
I,
The Basics |
II. Rules |
III.
The WsNet Council |
A.
Clans
1.
Currently enlisted clans.
2.
Divisions
B. The Main
Tourney
1.
Scoring
a) Wins
b) Losses
c) Ties
2.
Disqualification's
a) Unsuccessful Rescheduling
b) Breaking Rules on Server
c) Breaking Rules off of Server
3.
Ejection's
C. Playoffs
D. The 2
on 2 Season
E. The Details
1.
Match Setup
a)Guidelines
2.
Rescheduling
3.
Demo-ing
4.
Observers
F. Servers |
A.
Conduct
1.
On Server
2.
Off Server
B. Forfeitures
C. Cheating
D. Suspensions
1.
Player
2.
Clan
E. Ejection's
1.
Player
2.
Clan
F.
Connections
G. Clan Member
Listing
H. Complaints
A. Conduct
1.
On Server
2.
Off Server
B. Forfeitures
C. Cheating
D. Suspensions
1.
Player
2.
Clan
E. Ejection's
1.
Player
2.
Clan
F.
Connections
G. Clan Member
Listing
H. Complaints |
A.
Composition
B. Authority |
IV.
WsNet Officials |
A.
Composition
B. Observe
Matches |
1. Authority
2.
Duties
3.
Penalties |
V. Requirements
for Matches
|
VI.
Webpage Upkeep
|
VII. ICQ |
VIII.
Joining |
A.
Conditions
B. Contact |
I.
The Basics
A. Clans:
WWI
is a private, hpb, netQuake, ctf tourney by invite only. If your
clan would like to join, please see part VIII. This time around,
only 12 clans are invited.
1. Currently
enlisted clans:
-=CT=-
(CrimsonTide)
GI (Gibbering Idiots)
AA (Alcoholics Anonymous)
BoZ (Brotherhood of Zebu)
NC (Nobody's Children)
SoD (StormTroopers of Death)
-6 spaces available
2. Divisions:
The
tourney is divided into a 4-on-4 / 5-on-5 / 6-on-6 league (mandatory),
and a 2-on-2 league (optional). Both of these leagues
are further subdivided into an A and B section, later useful for
the playoffs.
B. The Main
Tourney
A 6
week schedule of 4-on-4, 5-on-5 or 6-on-6 matches. What results is
that every clan will play every other, resulting in 2 matches a week.
At the end of the 6 weeks, the 4 teams with the best records (2 from
each division) will battle for the championship in a 2 week long playoff.
1. Scoring:
All
matches are best 2 out of 3 rounds.
a. Wins:
The
team that wins 2 out of 3 rounds gets the win. Wins can also come
from forfeitures, suspensions, and ejection's (see respective sections).
b. Losses:
Pretty
obvious. Can also result if you are the team disqualified, suspended
for the match, or ejected from the tourney (at which point it doesn't
matter anyhow).
c. Ties:
Result
when both teams win one round, tie the third, and a fourth round does not
resolve things. In short, it's unlikely to happen. Ties
can also result from special events discussed under Rescheduling.
2. Disqualifications
These
should rarely happen. They can result from one of several problems:
a. Failure
to Meet Minimum Match Requirements:
If,
even after 15 minutes after the "official" match time, a clan cannot get
at least 4 players on server, that clan either plays short, or forfeits.
If another player shows up DURING the match, s/he is not allowed
to join until in-between rounds.
b Breaking
Rules on Server:
A WsNet
official has the right to disqualify a clan if, after repeated warnings,
a clan continues to break the agreed to rules. Ejection's must
be ok'd by the council first, but the match is suspended until such
is resolved.
c. Breaking
Rules off of Server:
This
will most likely only apply to web page conduct. A clan is subject
to suspension, and, if the page does not change (or gets worse),
possible ejection from the tourney.
3. Ejection's:
-Will
ensue if a clan repeatedly breaks the rules, but will be reviewed by the
council first.
-IMMEDIATE
ejection can happen to a clan if one player is found masking ping.
This is the only time an official has the right to eject a clan.
Proof must be presented to the council to uphold the ejection.
-Complaints
by a clan about another are to be directed to the council, which will then
review the available material (demos, chat logs, web pages, etc.)
-If
ejected, the clan is expected to quietly leave. Anything printed
on a web page is no longer a concern to the Tournament officials,
but may appear childish for failure to take responsibility, and then
talking badly about those who enforced the rules.
-The
ejected clan is not welcome to the next season.
-Players
ejected, if found playing again (and all clan player names will be kept
up to date) will get the entire clan ejected.
C. Playoffs
At
the end of the 6 week season, the two teams with the best record from each
division (A and B) will play each other. The two winners will
then battle for first and second, and the two losers for third and
fourth place.
D. The 2 on
2 Season
This
will be conducted similarly to the main tourney, but is optional.
There is no rescheduling allowed. Any interested clan has a
main team and one or two backup teams. The teams have FIXED
members. If one person on a team is having problems, either play
on, or send in another team, not another player.
As
in the main tourney, playoffs will be held.
E. The Details
1. Match Setup:
-All
matches are best 2 out of 3 ctf on a clanring server, set to DM1 (i.e.
weapons disappear after being picked up, and re-spawn at given time
intervals.
-Duration
is 20 minutes per round, unless both clans agree to otherwise.
-Each
team is picks one map, while the other team picks a color, and vice versa,
and the tiebreaker is one of the following three (voted on by the
WW1 council as the standard 3rd round maps):
ctf
ctf2m (not yet determined)
-Both
clans must agree to the chosen 3rd round board. If an agreement cannot
be reached, a WW1 official will pick for them. The official
will try to pick the board least played by both clans combined.
The third round board may NOT be a map chosen for either of the previous
match rounds.
-The
match setup, including main server and 1 -2 backups, as well as date and
time MUST be submitted to officials at least 24 hours in advance.
-If
one clan fails to show up without prior notice at least 2 hours in advance,
a forfeit is called. If at least 2 members show, they can play
a 4v2 if they so choose.
-5v5
is standard, but a match can go as low as 4v4, or as high as 6v6.
Match size conforms to clan with least amount of members, down
to 4. If a clan cannot get 4 members, 15 minutes after the
match time, they forfeit, or play shorthanded.
-Clans
are to be on server, ready to go, 15 minutes prior to match time.
This way, any potential server problems, player problems, or other
problems can be identified, and worked out in due time.
2. Rescheduling:
A match
can be rescheduled up to 2 times, but must take place within 1 week of
the original date. To reschedule, notification of the match
cancellation must be given to both the other clan, AND an official
AT LEAST 2 hours in advance.
3. Demo-ing
-A
demo should be taken of EVERY match. The WW1 official can do this
upon request, but the clans can agree on an observer taking the demo.
-Filming
should attempt to focus on both clans nearly equally, as well as individual
players. Switching rapidly back and forth between players should
be avoided.
-If
a clan's demo taker fails to do so, all future demos will be taken by officials,
or the other clan.
4. Observers
The
WW1 official is the only required observer. More observers must be
agreed upon by both clans.
G. Servers
Currently
known clanring servers are:
dc.toocool.com
129.123.15.47
171.64.65.70
port 26004
199.171.96.39
port 26001
144.92.55.199
port 26001
130.85.125.62
Please help
expand this list, and notify officials/webmasters of outdated IP's.
A server
listing will be posted on the WW1 webpage.
<><>Top
of page<><>
II.
Rules
As
a member of the tourney, you are expected to follow all rules. They
are not intended to restrict or limit, but to make the tourney smooth
and enjoyable for all.
A. Conduct
Respect
for everyone WILL be shown.
1. On Server:
What
goes on in messagemode 2 is your business, BUT, slandering, cursing, and
name calling are NOT tolerated. There is no reason to do so,
as it doesn't change a thing, and any gripes can be sent to the council
afterwards. Officials will issue warnings, then begin suspending
players or the clan.
All
clans are expected to show class and be gracious winners or losers, even
in blowouts. In short: "Shut up and play."
Complaints
can be brought to the council.
-A
clan is expected to FINISH every match. If a clan leaves early (probably
because they are losing badly), they automatically forfeit, AND are
suspended from the next match.
2. Off Server:
Web
pages will be checked for slandering, etc. Disputes will generally
be kept between clans, but if they spread, WW1 officials will intervene
and issue warnings, etc...
B. Forfeitures
-When
less than 2 members show up.
-When
a clan is short, and will not play.
-When
a clan leaves a match early.
-When
the second rescheduling fails.
-When
a clan is disqualified for any reason.
C. Cheating
-Obviously,
no cheaters. It is pathetic that some people have to resort to cheating
to feel good about themselves. If any member of a clan is caught
cheating, the ENTIRE CLAN is ejected from the tourney.
-Immediate
ejection results from faking a ping, or having an ejected/suspended player
come back and play again (even under a different name).
-All
other cheating suspicions are to be brought to the council which will review
demos, or anything pertinent that can be found.
-A
clan can only bring suspicions of cheating to the council 3 times and not
have the other clan found guilty. After the third unsuccessful
time, the clan is suspended for a match for wasting the council's
time.
D. Suspensions
For
either slandering, or any other aforementioned reason.
1. Player:
If
a player is suspended, he/she is not allowed to play in, or observe the
next match, and is expected to quietly leave the current one.
More than 2 suspensions, and the player is ejected.
2. Clan
The
same rules apply to a clan, but also result in forfeiture of any involved
matches.
E. Ejection's
Result
from severe and/or repeated breaking of any rules.
1. Player:
-When
ejected, the player is expected to leave quietly, and is not allowed to
play again until the next season, unless council approved.
-If
an ejected player is found playing without approval, or caught doing so
under a different name, the entire clan is ejected!
2. Clan:
If
a clan is ejected, it is expected to leave quietly as well. All matches
it has played, or has yet to play, become wins for the other team.
F.
Connections
The
tourney is supposed to be HPB only, unless both clans agree to a mixed
match. The 2v2 rounds can also be lpb, but hpb is encouraged.
Ping times SHOULD NOT drop below a 200 for more than one or two seconds
every once in a while.
G.
Clan Member Listing:
Each
clan is to submit a list of 20 members max. that will play in the tourney.
Members not listed therein, but found playing, can be cause for a
1 match suspension of a clan. A warning is issued first, then
the suspension will follow if the warning is not heeded. The reason
this rule was instituted was to avoid "recruiting just for a match".
H. Complaints
All
complaints will be handled by the council or by an official (for minor
problems).
<><>Top
of page<><>
III.
The WsNet Council
A. Composition:
The
council will be composed of 15 members. 2 from -=CT=-, 2 from GI,
and one from each additional clan. The final member (origin
unknown as of now) only votes in the case of a tie, but can bring
up issues and debate just like anyone else.
B. Authority:
-Council
has final say on everything.
-Can
suspend and eject players or clans by a majority vote.
-Hears
complaints, major disputes, and appeals, and votes on them.
<><>Top
of page<><>
IV.
WsNet Officials
A. Composition:
They
are the council members.
B. Observe
Matches
EVERY
tourney match MUST have an official present. Main reason for this
is to make sure the rules are upheld. Secondarily, the official
has final say on any disputes, and must report on the match results
to the appropriate webmaster. OFFICIALS MAY NOT OBSERVE MATCHES
INVOLVING THEIR OWN CLAN. The reason for this is to keep bias down
to a minimum.
1. Authority
a)
To suspend a player after 2 warnings.
b)
To end a match and suspend a clan after 3 warnings.
-appeals
go to council
c)
To eject a clan for cheating or having banned players come on.
d)
Final say on disputes (like "ping is highly unfair for one clan, go to
another server").
2. Duties:
a)
To check clan web pages for gloating, slandering, etc. about the tourney,
match, clan, or person.
b)
To demo a match when no other cameraman can be found.
c)
Give match reports for the WWI webpage.
d)
Present firsthand accounts of events, should the council require them.
3. Penalties:
If
the council, upon appeal, finds an official suspended a player/match wrongly,
or if an ejection is done without ample proof (i.e. screenshot of
cheating, etc.), the official receives a warning.
If
done a second time, the official is relieved of duty and a replacement
found.
<><>Top
of page<><>
V.
Requirements for Matches
1.
Officials must be informed at least 24 hours beforehand with the server,
backup server, map choices, and if he/she needs to do a demo.
2. A match
is required to have an official present.
3. A demo
is required of a match -> all rounds, and submitted to the web editors.
<><>Top
of page<><>
VI.
Webpage Upkeep
The
webpage will have the main, descriptive page. Links from there include
(but are not limited to) the news, rules, clans, records, and
matches/demos page.
The
upkeep of this falls onto clan volunteers, who are expected to keep it
up to date, with no more than a 2 day delay on updates.
wwi.htm
<><>Top
of page<><>
VII.
ICQ
Finally,
all clans are required to use icq, and all leaders/ match handlers are
to have all others on their list, as well as officials and webmasters
for quick contact, news, updates, etc.
<><>Top
of page<><>
VIII.
Joining
By
invitation only. Submit a letter of interest, and the WW1 council
will evaluate your clan for possible admission.
A. Conditions
1.
You have read and agree to all the above rules and possible penalties for
their disregard.
2.
Your clan accepts the penalties for any breakage of rules, as well as coming
up shorthanded, come match time.
3.
All playing members have no higher than 56k connections and under 200 ping,
unless the 2 matching clans agree to a mixed match.
4.
You understand that if your clan does not get into this season, you retain
top billing in order of application for the next. As
it is first come, first serve, veteran clans that wish to play next
season will have the highest priority, followed by the oldest applicants.
It is possible the clan number will be expanded for next season.
B. Contact
If
you are still interested, contact -=CT=-T-BirD ([email protected])
Thank You.
<><>Top
of page<><>
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